// BodyBlock.h: interface for the BodyBlock class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_BODYBLOCK_H__ED303005_E2F8_4EE3_A60C_FCA697C14B48__INCLUDED_)
#define AFX_BODYBLOCK_H__ED303005_E2F8_4EE3_A60C_FCA697C14B48__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "GameBlock.h"

class BodyBlock : public GameBlock  
{
private:
	int aheadX;
	int aheadY;
public:
	BodyBlock();
	virtual ~BodyBlock();
	void setAhead(int xx,int yy);
	void moveForward();
};

#endif // !defined(AFX_BODYBLOCK_H__ED303005_E2F8_4EE3_A60C_FCA697C14B48__INCLUDED_)
